Evaluate The Video Games You Are Playing

There are hundreds of video games on the market today and more are being released onto the market every day. The only problem with these video games is figuring out what games should be played by your children.

Young people are not as concerned with the contents of the video games they are playing as much as adults. That is why adults have such a strong desire to evaluate the video games their youngsters are playing. Many parents try their best to find decent video games for their youngsters to play but there are still questions that unfold in the minds of these parents when their youngsters are playing new games. Parents and adults alike are concerned with how video games that involve killing people or destroying things will effect their children in the future. They are also concerned with video games that have immoral content, illegal content, or contain occult activity. Parents have to protect their children any way they can, especially since there are so many negative influences out there for them already.

There are video games that parents will have no problem with their children playing on their video game system, which would include almost any type of sports video game such as skateboarding, baseball, or football. Video games are actually a way for children, even some adults, to take a step away from reality, but the video games should still install some type of moral values in the children.

As long as the children are not placing the playing of these video games ahead of their other responsibilities, such as school, and if they know the difference between right and wrong, then that is a different matter. The major problem is that few parents are willing to take the time to show their children what is right and what is wrong within some of the video games that they play. Instead, these parents just allow their children to sit in front of their televisions playing what ever video games they choose without any adult supervision what ever.

These video games are highly addicted to children and adults simply because in the game the player is given the ability to control every situation. Many times in the life of an individual they may feel as if their life is simply out of control and the video games allow them to feel as if they are once again in control. This is why so many adults also become addicted to these video games as well as children and another reason why they are so incredibly popular.

In real life, many children and adults find it hard to find respect or to get others to listen to them and they often become overwhelmed with life. However, these video games give them the opportunity to be respected, strong, popular, cool, and even sexy, which they strongly desire to be in real life. This is the result behind so many of these video games becoming so popular with gamers in a variety of age groups. These video games gives gamers the perception of them actually being involved in the game as being a part of the game.

It does seem a shame that these games are being developed and parents feel the need to evaluate them prior to the children participating in them due to so many of them having obscene and immoral content. It seems that the manufactures of video games could produce games that were considered to be more along the lines of family games. These video games would be worth while and would not have such a diverse effect upon children as some of the games being produced now.

Do Video Games Breed Violent People?

You hear it on the news, you read about it in magazines and papers, and it’s the accepted word on the street – our society is becoming increasingly violent, and this is largely due to video games. People often point at the selection of wear related, or violence related video games and in one fell swoop, tarnish all video games as causing nothing but a decrease in the moral standard of our society, and with the same sweep, tarnish all young people who play these games as either actual or potential thugs, who will do little more than hang around on street corners mugging people, or causing other distressful crimes.

Although at first glance it would appear that statistics offered by these people appear to bear testimony to what they say, on closer examination it becomes very quickly apparent that the truth is much farther from this portrayal of it.

It is a fact that the accident and emergency wards of hospitals see a good number of young people who have been admitted as a result of violent crime. In fact, the actual number of such cases has fallen quite dramatically in recent years, although no such decrease has been seen in the number of video games being played, or in their popularity. It is also a fact that the vast majority of these young people who have been involved in violent crime are regular players of video games.

But this statistic is woefully misleading. Since ninety percent of young boys play video games, it is always going to be the case that any random selection of boys will result in the vast majority of them being regular players of video games. It would make as much sense to identify all the young boys who volunteer for charity work occasionally, or take part in fundraising, and then identify how many of them play video games regularly. Since ninety percent of all boys play video games regularly, then these fundraising charity volunteers are going to mostly be gamers – but this is not to suggest that playing video games make you more charitable, in just the same way that playing video games doesn’t make you a violent thug.

Forty percent of girls play video games, which is to say nearly half, so again, if nearly half of all girls admitted into hospital after being involved in a violent crime are branded as being there because of video games, it makes as much sense to suggest that by not playing video games, half the girls have ended up in hospital.

These are the statistics that those who have a deep mistrust of video games like to publicise, but upon closer inspection, these claims are wildly unfounded, based on hopelessly meaningless figures and provided as only half the truth. In fact, there is no evidence to suggest that playing video games makes a person become violent. The home life and upbringing has far more influence on a person’s social and moral attitudes that a computer game.

Love And Sexuality

Love may it be as sexuality that leadeth bodies to acts of carnality
strokes, touches that maketh the spirit take rise though they be merely of the flesh
all for committing the body and our souls to be inspired to take flight
going beyond the frame work of what we know to be our corpulent self

however may we question if love not
haveth strength sufficient to stand on its own axis
fore if adoration exclusively be a phenomenon of mind
caused by a being whose qualities we place above ourselves
then need there be contact of a physical nature
other then what passes the eye

Be it love by necessity sexuality?
Need there be this contact
which perhaps lends loam to our bodies
evading the essence of the sentiments
that of own strength suffice to gallantly declare love?
would not the force created by the sentiments of the mind find themselves
susceptible by the more lethargic crude matter that allow us not to transcend
to luminous beings of grace
Is it be our nature be too base
for higher emotions of the spirit to dwell in us
thus it be via contact which arriveth in the form
of comic acts that serve no further purpose
then delight of the moment.

For if love be truly of a higher tonality then all other known to us
capable of ennoblement of our spirits
then can our corporal secretions purely degrade this
which our minds have conceived
with intent of elevation the basic soft tissue that
composeth our earthly souls?

if ever there be queries that haveth not counters
fore their rhetoric not grant their blessing this be one
for whose acumen be up to decide for others?
Fore constantly be the ways of adoring that shalt seekth
same vocation as yee whose adoration beth thy guide
to rapture of the sanity
yet be it that some might intend to don
it is not the wisdom of the erudite
that be apt to resolution of what love might behold